Scope x SHINE: Unframed
A programme exploring the intersection of film and immersive media
On November 5, film and immersive media creators will gather at the Katoenhuis to get to know one another and explore the exciting possibilities of innovative collaborations. We have a full afternoon in store for you, covering both the creative and financial aspects of cross-disciplinary projects, and where you’ll also have the opportunity to present concrete, one-on-one plans to potential partners. So broaden your horizons and make sure you’re there on November 5.
14:00-14:30 - Doors & Intro with coffee / tea
14.30-16:00 - Opening & showcases
16:00-16:45 - Speeddates & Panel
16:45-18:00 - Closing & Drinks
The launch and open call for*The Good, the Bad, and the Ugly* is a project of the research consortium comprising the SKLNE Foundation, Studio Biarritz, West Den Haag, and the Royal Library, led by Inholland University of Applied Sciences (Rotterdam). The aim is to establish a Hybrid Room for VR/IX within this consortium, where a diverse group of six selected, experienced, and interdisciplinary self-taught writers can responsibly create cinematic Virtual Reality (VR) scenarios. The focus is on colonial histories and their contemporary impact, with the goal of contributing to social reflection, historical awareness, and a more inclusive understanding of shared pasts.
René van Engelenburg is an immersive media artist and experience designer. Under the label DROPSTUFF MEDIA, of which he is a co-founder, he makes complex themes and stories surprisingly accessible and tangible. The audience doesn’t just experience his work as observers; they become part of it. Viewers are drawn into the heart of the work, becoming both participants and the medium itself. Immersive installations such as*Rise of the Rainbow*,*Fiera del Suono*,*De Koude Kermis*, and*Pleinmuseum* are more than just objects in a space: they open up the space to emotion, interaction, and transformation.
Floris Smit and Robin Coops explain how they are developing a compelling mixed-reality performance using software that UPscaleXR and DASHXR have developed for creators.*Ghost Towns*, a work in progress by Robin Coops, utilizes the latest XR tools from DASHXR and UPscaleXR, which make it possible to stage large-scale theater performances using XR headsets.
Robin will also give a live demonstration of the Flux, an instrument that is part of the performance. Through a live video stream, the audience can get a glimpse of what’s happening.
Creating exceptional interdisciplinary work requires talent, dedication, time, and… money. Often, funding programs for the creative sector seem like the obvious choice. But these programs have their limitations: a focus on a single discipline, a limited budget, and conditions and criteria with their own blind spots. That’s why the sector encourages creators to explore other sources of funding as well, such as entrepreneurship or donor programs. But how do you go about it? Which examples work, and what practical tips are available? In this panel, we’ll discuss where the opportunities lie—both within funding programs and beyond.
Meet technical experts, writers, producers, and artists. Connect with both established and emerging professionals. Bring a specific project to discuss, or strike up an interesting conversation on a whim.
There are five five-minute rounds. Go home with a full contact list. Were the five minutes too short? Keep the conversation going during the reception!